2007 DALLAS TEXANS FALL FESTIVAL
TOURNAMENT RULES
(PDF COPY)
1. Each team must have numbered alternate jerseys or numbered T-shirts available. Violators will
be removed from the field and not allowed back on the field of play until player’s equipment is
corrected. Home Team is team listed first on schedule. Home Team will change jerseys if there
is a color conflict. Teams will occupy one side of playing field, while parents and spectators will
occupy the opposite side.
2. A game shall be declared a forfeit if a team is not ready to play at the published time within five
(5) minutes of the mini games and within ten (10) minutes of the playoff games. Half time will
be five (5) minutes.
3. A game shall be declared a forfeit by the Tournament Director if an ineligible player
participates in a game. Any protest of ineligible player must be reported in writing, with a one
hundred dollar ($100.00) cashiers check, money order or cash deposit, before the end of the
game to the tournament field headquarters.
4. U11 – U16 teams will play Mini Games in preliminary, Quarter, Semi, and Final games. Half time
will be 5 minutes. If teams are tied at the end of Quarter finals, games will go directly to
penalty kicks. If teams are tied at the end of Semi or Final games teams will play overtime. If
Semis and Finals are still tied after the full overtime has been played then penalty kicks.
EACH ACADEMY TEAM will play 3 preliminary games. Only the top scoring teams will
advance to the championship rounds. Each Academy team roster is allowed a maximum of 14
players. There are no guest players allowed on an Academy teams. Academy teams will play 11
v 11. Academy teams must submit the tournament roster provided by the tournament. An
Academy player is only allowed to play on one team during the tournament and can not “play
up”.
AGE DIVSION |
LENGTH OF HALVES |
BALL SIZE |
OVERTIME |
| |
|
|
|
| U9/U10 Academy |
20 Minute |
4 |
2 - 10 minute periods |
| U11 |
25 Minute |
4 |
2 - 10 minute periods |
| U12 |
25 Minute |
4 |
2 - 10 minute periods |
| U13 |
30 Minute |
5 |
2 - 10 minute periods |
| U14 |
30 Minute |
5 |
2 - 10 minute periods |
| U15 |
35 Minute |
5 |
2 - 10 minute periods |
| U16 |
35 Minute |
5 |
2 - 10 minute periods |
5.a. Brackets with 3 or 4 teams that play each other within the bracket, the team with the highest total points
will advance from the bracket. Three team brackets that play crossover games with other the
other three team bracket, the two (2) teams with the highest total points of the two (2) brackets
will advance. Preliminary games may end in a tie. If Quarter Final games end in a tie, FIFA
"kicks" from the penalty spot will be taken to determine the winner. If semi-final or final games
end in a tie, two (2) ten (10) minute overtime halves will be played-NO GOLDEN GOAL. If the
game is still tied at the end of the second overtime period, FIFA "kicks" from the penalty spot
will be taken to determine the winner
NTSSA scoring system for mini games will be as follows:
a. 6 points for a win
b. 3 points for a tie
c. 0 points for a loss
d. 1 point per goal scored in the game with a maximum of 3
e. 1 point for a shut out (not allowing opponent to score)
f. A forfeit game will be scored at a 3-0 win in calculating games points for tiebreaker
determination.
b. If two or more teams are tied in points after their games are completed, the following tiebreaker
procedures will be used to determine the team advancing:
a. Head to Head game results - winner will advance.
b. Goal differential - team with highest goal differential against opponents will advance
(goals scored minus goals against).
c. Fewest goals allowed - team with fewest goals allowed will advance.
d. Most number of "shut-outs" - team with most "shut-outs" will advance.
e. Penalty kicks.
These tiebreaker procedures will be applied, in order, to the teams tied in points until one team is
eliminated. Then for the remaining teams tied, tiebreakers will be applied in order from the first
tiebreaker until a winner is determined.
6. Each team must have a minimum of seven (7) players on the field to start the game. There must
be a minimum of seven (7) to continue the game.
7. There will be free substitution, with the referee's consent, at the following times:
− A player receiving a yellow card (the player carded only)
− Prior to a throw-in for the team in possession only
− Prior to a goal kick
− After a goal by either team
− After an injury, when the referee stops the play
− At half time by either team
− In case of extreme heat, at the referees discretion
9. Any send-offs should be reported to the tournament field headquarters immediately following the
game. Any player or coach sent-off shall automatically sit out the next played tournament game. If
the send-off was for fighting, or if it is the player's second tournament send-off, the player will be
suspended from the remainder of the tournament. NTSSA card accumulation rules will be applied
for this tournament. The Tournament Director or NTSSA Cup & Games A&D Committee has the
right to hold a hearing and increase a suspension at its discretion.
10. All referee decisions are final. No protests will be allowed, except for ineligible player.
11. The Tournament Director, or their designee, is empowered to make all decisions regarding the
competition during the tournament.
12. The decision of the Tournament Director is final in all matters. No appeals will be allowed beyond
that point.
13. In the event the referees are missing from the field, report immediately to your Field Coordinator. In
the event the assistant referee(s) is not available, each team is required to provide a "club linesman".
14. If a game is played into the second half but is stopped short of full time, other than acts on the part of
one of the teams, the game shall be considered complete.
15. In the event of inclement weather, the format for tournament play and/or completion of the tournament
will be determined by the Tournament Director.
16. All scores shall be turned into the Field Coordinator at each playing complex by the Referee as well
by the managers of each team at the completion of each game. Failure to do so by the managers can
result in the loss of standings points.
17. Net and Flags: The first teams to play each morning will put up the nets and flags, and the last teams
to play will take them down and leave them at one corner of the goal posts. FAILURE TO TAKE
DOWN NETS AFTER LAST SCHEDULED GAME WILL RESULT IN TEAM(S) LOSIN
STANDINGS POINTS AS DETERMINED BY THE TOURNAMENT DIRECTOR.
18. Any team that withdraws from a tournament once schedules have been posted may not be allowed to
enter any sanctioned NTSSA tournaments until said team appears before the NTSSA Cup & Games
Committee for a hearing explaining their actions and may forfeit their entry fee and performance
bond, if one has been posted.
19. In case of rain - HARD RAIN, NOT A SPRINKLE - call the headquarters hotel or Dallas Texans
S.C. Hotline, (972) 738-9988, (touch 4 to reach the tournament line and follow instructions) before
you leave for the game. If inclement weather cancels the tournament prior to start of the first
scheduled game, a maximum of 50% of the entry fee will be retained by the tournament to cover
start-up cost of the tournament.
For any assistance needed, see the tournament officials or call the tournament hotline at (972) 738-9988,
touch 4 to reach the tournament line